Interactive Learning Media Using Google Sites to Enhance Students’ Understanding of Ratio Concepts in Grade VII
Main Article Content
Gina Putri Aulia
Surya Amami Pramuditya
This study aims to analyze the effectiveness of Google Sites as an interactive learning medium for teaching ratio concepts to Grade VII students. Despite increasing access to digital tools in education, the adoption of web-based platforms like Google Sites remains limited due to technical constraints and a lack of training among teachers. To address this, a learning website was developed using the ADDIE instructional design model (Analysis, Design, Development, Implementation, Evaluation) and implemented through a Research and Development (R&D) methodology. The platform included structured explanations, interactive exercises, videos, and quizzes aligned with the curriculum. A total of 45 students participated in the implementation phase, and their responses were evaluated using a student questionnaire. The results showed that 84.8% of students found the material presented on the Google Site to be clear and easy to understand, and 83.2% reported that it helped them grasp ratio concepts more effectively. The platform was also rated positively for design and navigation (80.8%). However, student motivation for independent learning was relatively lower at 73.8%, indicating the need for further development of interactive and engaging features. These findings suggest that Google Sites is effective in supporting conceptual understanding in mathematics, and its integration with blended learning and gamification strategies is recommended to enhance student motivation and engagement in digital learning environments.
Adzkiya, D. S., & Suryaman, M. (2021). Penggunaan Media Pembelajaran Google Site dalam Pembelajaran Bahasa Inggris Kelas V SD. Educate : Jurnal Teknologi Pendidikan, 6(2), 20. https://doi.org/10.32832/educate.v6i2.4891
Binthariningrum Hanatan, R., Yuniastuti, E., & Adi Prayitno, B. (2023). Developing Discovery Learning-based Interactive Digital Modules to Increase Students’ Learning Interest. Jurnal TELNODIK, 27(1), 81–98.
Devya, L. M., Siswono, T. Y. E., & Wiryanto. (2022). Penggunaan Google Sites Materi Pecahan untuk Meningkatkan Aktivitas dan Kemampuan Numerasi Siswa Sekolah Dasar. Jurnal Basicedu, 6(4), 7518–7525.
Jubaidah, S., & Zulkarnain, M. R. (2020). Penggunaan Google Sites Pada Pembelajaran Matematika Materi Pola Bilangan Smp Kelas VIII Smpn 1 Astambul. Jurnal Ilmiah Kependidikan, 15(2), 68–73.
Kamilah, S. F., Wahyuni, I., & Ratnasari, D. (2023). Pengembangan Media Pembelajaran Interaktif Berbasis Website Menggunakan Google Sites Pada Materi Ekosistem Kelas X SMA. Biodik, 9(3), 176–181. https://doi.org/10.22437/biodik.v9i3.25523
Maharani, S., Guntur, M., & Sahronih, S. (2022). Pengaruh Media Pembelajaran Berbasis Video. Periskop: Jurnal Sains Dan Imu Pendidikan, 3(2), 12–18.
Maskar, S., Puspaningtyas, N. D., Fatimah, C., & Mauliya, I. (2021). CATATAN DARING MATEMATIKA : PELATIHAN PEMANFAATAN GOOGLE SITE SEBAGAI MEDIA. 2(2), 487–493.
Mulyawati, D. (2012). PENGARUH PENGGUNAAN MEDIA PEMBELAJARAN BERBASIS WEB INTERAKTIF TERHADAP KEAKTIFAN DAN HASIL BELAJAR SISWA KELAS VIII SMP NEGERI 2 SUKOWONO JEMBER. Repository.Unej.Ac.Id, 1–11.
Pramuditya, S. A., & Noto, M. S. (2018). Desain Game Edukasi Berbasis Android pada Materi Logika Matematika. 2(2), 165–179.
Pramuditya, S. A., Pitriyana, S., Subroto, T., & Wafiqoh, R. (2022). Implementation of augmented reality-assisted learning media on three-dimensional shapes. 8(February), 480–493.
Pratama, R., Alamsyah, M., Ferry, M. S., & Marhento, G. (2023). Pemanfaatan Google Site Sebagai Media Pembelajaran IPA. Prosiding Seminar Nasional Sains, 4(1), 12–15. https://proceeding.unindra.ac.id/index.php/sinasis/article/view/7094
Prayudi, A., Fathirma’ruf, & Supriyaddin. (2022). Pengembangan Media Pembelajaran Berbasis Meme Untuk Meningkatkan Kemampuan Psikomotorik Mahasiswa. Jurnal Informatika, Teknologi Dan Sains, 4(3), 117–122. https://doi.org/10.51401/jinteks.v4i3.1676
Prihatini, A., Dewi, U., Pramuditya, S. A., & Aminah, N. (2024). MathAR Book Technology Innovation : Effectiveness of Using Augmented Reality-Based Mathematics Books on Students ’ Mathematical Understanding Ability. 03(02), 977–981. https://doi.org/10.55299/ijere.v3i2.1141
Priyambodo, E., Wiyarsi, A., Lis, D. R., & Sari, P. (2012). Pengaruh Media Pembelajaran Interaktif Berbasis Web Terhadap Motivasi Belajar Mahasiswa Effects of Instructional Media in Web-Based Interactive Learning Berbasis Web on Students’ Learning Motivation. Jurnal Kependidikan, 42(2), 99–109.
Puspita, D., Nuansa, S., & Mentari, A. T. (2021). Students’ Perception toward the Use of Google Site as English Academic Diary. Community Development Journal : Jurnal Pengabdian Masyarakat, 2(2), 494–498. https://doi.org/10.31004/cdj.v2i2.1980
Rahayu, S., Iqbal, M., & Budiman, R. D. A. (2021). Efektivitas media pembelajaran matematika berbasis web dan game edukasi terhadap peningkatan hasil belajar siswa SMP. Jurnal Pendidikan Informatika Dan Sains, 10(2), 177–184. https://doi.org/10.31571/saintek.v10i2.2281
Rahmawati, D., & Hidayati, Y. M. (2022). Pengaruh Multimedia Berbasis Website Pada Pembelajaran Matematika Terhadap Motivasi Belajar Siswa Sekolah Dasar. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(3), 2367–2375. https://doi.org/10.31004/cendekia.v6i3.1465
Rokhayati, B. (2020). Pengaruh Penggunaan Media Pembelajaran Interaktif Macromedia Flash 8 Dengan Strategi Every One is A Teacher Terhadap Minat Belajar Siswa Mata Pelajaran PAI dan Budi Pekerti Kelas VII di SMPN Sawoo Tahun 2020/2021. Paper Knowledge . Toward a Media History of Documents, 12–26.



